

Zeds that spawn will receive the health scale of that number of players. When the number of players left alive in the wave, not counting those who are dead, spectators or in the lobby. The purpose was that when there are between 6 players alive or in the case of a server with more than 6 players (eg, 12 or 30 players). It's basically based on that game mechanic. The others that remain alive for the previous 6 players, still have the 6 player health scale.

New Zeds that spawn will have 3 player scaling health. Now as long as 3 players have died and 3 remaining. Now itself, the more players alive there are, the more health the Big Zeds and Bosses will have. All other Zeds are not affected, because their scale is at 0. Only Scrake, Quarter Pound, Fleshpound, and Bosses can increase their health scale according to the number of players alive. At the 10-man server Scrake will be having 1210 x 3.891875 = 4709 HP, where 1210 is amount of the health for 1-man HOE Scrake. Interpolation begin from 0.39圆 = 2.34 to 20 and amount of the interpolation is (10-6) / 128 = 0.03125. Per additional player Scrake gains 39% more health (Health Scale value of 0.39). At the 10-man server Gorefiend will be having 400 x 1.625 =650 HP.Įxample 2: Scrake on the 10-man HOE server. So HP begin to interpolate from 0 to 20 and amount of the interpolation is (10-6) / 128 = 0.03125. it does not go up when there is 1-6 players because Health Scale value per player for this ZED is 0. Gorefiend has constant amount of the health at sub-6-man server - 400, i.e. This interpolated value then being added to 1 to give the final health mod multiplier.Įxample 1: Gorefiend on the 10-man server. Interpolation begin at the point A which is a ZED's Health Mod value of 6 players and ends at the point B = 20 which is health cap, amount of the interpolation is value of (Amount Of Living Players - 6 / 128). The maximum health cap multiplier (x20) can be achieved upon having 128+6 = 134 players at same time.

When there is more than 6 players on the server, ZED HP begin to interpolate linearly. Players joined the game but not yet spawned will not contribute towards ZED's HP. Damage from explosive weapons applied to the body health, head health will not be taking any damage from explosives (unless it is a direct hit from the projectile).Īmount of the health and head health for each next spawned ZED depends on amount of the LIVING players. ZEDs - HealthZEDs have separate values of the body health and head health.ĭamaging body will not be damaging head BUT damaging head will also apply damage to the body (hitzone multiplier should be applied in that case).
